![]() ![]() Instead, the loader will only utilize the filename defined in the environment variable.Įxample 9. If the “XR_RUNTIME_JSON” variable is defined, then the loader will not look in the standard location for the active runtime. In order to use the setting, simply set it to the full global path location of the desired runtime manifest file. In order to support this, the loader can be forced to look at specific runtime with the XR_RUNTIME_JSON environment variable. Replacing a problematic runtime in favor of another.This could be for many reasons including: There may be times that a developer wishes to ignore the standard runtime discovery process and force the loader to use a specific runtime. In other words, OpenXR runtime supports an environment variable specifically designed for trying out different drivers. It seems only the Oculus implementation is forcing the user to edit the registry, however I’d suggest you review the official OpenXR SDK Loader documentation 3 Locate the following key: HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1.2 Type in “regedit” (without quotations) and hit Enter.SteamVR Settings > Developer > Set SteamVR as OpenXR Runtime buttonĭisplays if it is not the current OXR driver, otherwise it shows In reference to: ![]() WMR portal notifies you with a Fix It” button if it is not the current OXR driver. In order to configure which OpenXR driver you’re using for any OpenXR application: And at least officially, the software situation is straightforward: The HTC Vive and Vive Pro works with Valve’s SteamVR platform, Oculus Rift uses the Oculus Home storefront, and Windows Mixed Reality will get content from Windows 10’s Windows Store.The end user is not supposed changing the registry, it is much simpler than this ![]() Windows Mixed Reality: SoftwareĪll of these VR speeds, feeds, and specs are academic without software, of course. HTC Vive still works on Windows 7 or higher, while Oculus Rift runs on Windows 8.1 or higher. Despite those modest graphics card requirements, you’ll probably want at least at GTX 1060 or Radeon RX 580 for the best results, as with the Vive.Īs for software requirements, Windows Mixed Reality is tied exclusively to Windows 10, and you’ll need to have the Fall Creators Update installed. Both versions require 8GB of RAM and a USB 3.0 port (either Type-A or Type-C). Meanwhile, the “Ultra” version of Windows Mixed Reality offers the same 90Hz framerate as HTC Vive and Oculus Rift, and has similar requirements: Intel Core i5-4590 or AMD Ryzen 5 1400, Nvidia GTX 960/1050 or AMD RX 460, and HDMI 2.0 or DisplayPort 1.2. You need a compatible PC to run these VR headsets, of course. Windows Mixed Reality: PC system Requirements Samsung’s Odyssey uses an AMOLED display. The Lenovo Explorer sits in the middle at 105 degrees.Īlso worth noting: Both the Oculus Rift and HTC Vive use OLED displays, while most of the current crop of Windows Mixed Reality headsets use LCD technology, which can be more susceptible to motion blur. ![]() HP and Acer both list a 95-degree field of view, while Dell’s Visor and the Samsung Odyssey hit 110 degrees. The field of view on the Oculus Rift and the HTC Vive is about 110 degrees, and it’ll vary from headset to headset with Windows Mixed Reality. (More on that shortly.) High refresh rates are crucial to prevent users from potentially suffering nausea while using VR. However, Microsoft says some headsets will run at just 60Hz if the user’s PC can’t handle higher frame rates. Refresh rate is 90Hz on the Vive and Rift, and up to 90Hz on Windows Mixed Reality headsets. In-game text also becomes much more readable as resolution ramps up. Higher resolutions mean you’re less likely to notice the individual pixels in an image-a key concern when the displays are so close to your face. The HTC Vive Pro and Samsung Odyssey WMR headsets stands out with a higher 1440×1600 resolution per eye. This older Oculus Rift “Crescent Bay” prototype shows the VR headset’s sensors and internal lenses.įor resolution, the Vive and the Rift offer 1080×1200 per eye, while most Windows Mixed Reality headsets announced so far are crisper at 1440×1440 per eye. Windows Mixed Reality: VR tech specsĪs for the nitty-gritty details on VR quality, each platform has its strengths and weaknesses. Grabbing objects without looking directly at them becomes difficult, as you can read about in our Windows Mixed Reality review.Īlso, no Windows Mixed Reality systems have integrated headphones with the exception of the luxurious Samsung Odyssey, so you’ll need to buy a headset or bring your own earbuds with most models. This may help keep costs down and make setup less burdensome, and in theory it allows for more spacious simulations, but it brings a major trade-off. Instead, Microsoft’s system uses a camera on the headset to keep track of where the controllers are. Unlike the Vive and Rift, none of these Windows Mixed Reality headsets include tracking stations. ![]()
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